Introduction
You’re the new caretaker at The Overview; chosen to single-handedly look after this remote hotel throughout the icy winter months. We join you on your first day of complete isolation; waking up late following the end of season staff party. You are high in the mountains and cut off from the world by the onset of the first snowstorms of winter. It’s time to leave your room and make your first check of the deserted hotel. I’ve created this experience which takes lots of inspiration from The Overlook hotel featured in the fantastic film “The Shining”. I hope you enjoy it!
Many Youtubers have kindly taken the time to record play-throughs of this experience. You can check out some of my favourites here.
Minimum System Requirements
- Intel i7
- 8 GB Ram
- Nvidia GTX 680
- Oculus Runtime 0.8
Download and Play
Version 1.2
March 28th 2016. This release contains some performance improvements and quality of life tweaks.
Download from this website (350MB):
Download
Changelist
- Removed some deferred decals from the hallway to improve frame-rate on lower end systems
- Updated collision detection on doors to avoid users getting stuck or wedged
- Updated start and end screen font for improved presentation
Version 1.1
January 1st 2015. This is mainly to improve user experience, but does contain some additional content.
Download VERSION 1.1
Changelist
- Improved control scheme – In the initial release, the camera rotation was detached from the player model, which led to some strange rotation issues when navigating the level. This has been fixed, and now the user can direct their movement toward the HMD’s orientation.
- Added rotation comfort mode. First person movement is pretty difficult to get right, and one of the elements which can cause nausea is yaw rotation. I’ve added a ratcheted “comfort mode” of the type seen in Windlands. This will rotate the player in 15 degree increments rather than smoothly, which can help improve comfort levels. To toggle this, hit C in-game, or the Right gamepad face button (B on an Xbox controller).
- Allowed controller / mouse pitch control if HMD is not enabled (better non VR playthroughs).
- Added player footsteps. To improve immersion, I’ve added player footstep audio to this release, which change dependent on speed of movement and the material the player is walking on.
- Added locked door audio for better feedback to the user.
- Updated to Unreal Engine 4.10, Oculus Runtimes 0.8.
- Added spookiness!
- Improved reliability of the end of the experience.
- Added more corridor detailing; new meshes.
- Improved wall artwork.
- Various minor tweaks and bug-fixes.
- Reduced overall size – 1.3gb to 700mb uncompressed, by removing unnecessary resources.
Version 1.0
October 31st, 2015. This is the initial release of The Caretaker.